
I just finished the title and option screens to my game Conway’s Quest. Here’s how they will look in game.

I just finished the title and option screens to my game Conway’s Quest. Here’s how they will look in game.
Here’s the first audio recording of the sound game I made with HAMlib. It will be hard to understand what’s going on until I am further along and can make a video of it.
Another problem I ran into last night were some errors that occurred when I was switching between game states. It seemed like the main problem was that I was not deinitializing the backgrounds and then kept loading up new ones.
It’s important to remember what backgrounds you are working on and to deinit them when you’re done with them.
I found another site with useful game development toolchains:
“This site is home to the toolchains of choice for homebrew game development, currently available for GameBoy Advance, GP32, Playstation Portable and GameCube. More platforms will be added as time permits.”

Day 4 complete. I wanted to get to 6 tonight but I let too much time slip through my fingers. Ah well, birthday weekends do that.
I’ll probably play with day 4 a little more before I move on.

my first error. i kept trying to use an image made from pixen and photoshop. ended up just copying it into mspaint. it compiled easily after that.
I am working on a directed study involving programming for Game Boy Advance.
Here are my goals for this:
So far, I’ve gone through a bit of the reference that came with HAM and started going through tutorials I’ve found online.
A quick search found this collection of tutorials: LINK
Get HAM 2.80 here: LINK